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Services

Two things, done by the same person: design consulting for teams building live multiplayer worlds, and web and mobile products taken from an idea to something shipped.

Design consulting

Twenty-four years of designing the content that keeps live worlds worth returning to, brought to your team, whether you’re standing up a live-content practice or steadying one that’s already running.

  • Live content design and cadence
  • Narrative systems for multiplayer
  • Quest and mission content pipelines
  • Seasonal and post-launch content structure
  • Design reviews and audits
  • Mentoring and team ramp-up

Product development

Web and mobile apps, end to end: design, build, ship, maintain. One person holding the whole picture, so nothing falls into the gaps between a designer, a front-end dev, and a back-end team.

Hangarworks is the working proof: a cross-platform crafting and logistics product, live on the App Store and the web, designed and built and kept running by one person.

Read the Hangarworks case study

How engagements work

A short audit

A focused read of a system, a pipeline, or a content plan, with a written set of findings and recommendations you can act on.

A fixed-scope project

A defined piece of design or build work (a content structure, a narrative system, an app), scoped up front and delivered.

An ongoing retainer

A standing seat on the team for design direction, reviews, and content work across a season or a development phase.

Remote-first, working from the Netherlands across European and North American hours. I take on a small number of engagements at a time, so the work gets the attention it needs. Reach out and we’ll find whether the timing fits.

Tell me the project, the scope, and the timeline.

noel@arctheory.net