Services
Two things, done by the same person: design consulting for teams building live multiplayer worlds, and web and mobile products taken from an idea to something shipped.
Design consulting
Twenty-four years of designing the content that keeps live worlds worth returning to, brought to your team, whether you’re standing up a live-content practice or steadying one that’s already running.
- Live content design and cadence
- Narrative systems for multiplayer
- Quest and mission content pipelines
- Seasonal and post-launch content structure
- Design reviews and audits
- Mentoring and team ramp-up
Product development
Web and mobile apps, end to end: design, build, ship, maintain. One person holding the whole picture, so nothing falls into the gaps between a designer, a front-end dev, and a back-end team.
Hangarworks is the working proof: a cross-platform crafting and logistics product, live on the App Store and the web, designed and built and kept running by one person.
Read the Hangarworks case studyHow engagements work
A short audit
A focused read of a system, a pipeline, or a content plan, with a written set of findings and recommendations you can act on.
A fixed-scope project
A defined piece of design or build work (a content structure, a narrative system, an app), scoped up front and delivered.
An ongoing retainer
A standing seat on the team for design direction, reviews, and content work across a season or a development phase.
Remote-first, working from the Netherlands across European and North American hours. I take on a small number of engagements at a time, so the work gets the attention it needs. Reach out and we’ll find whether the timing fits.
Tell me the project, the scope, and the timeline.
noel@arctheory.net